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progressive-meshes

Progressive Meshes

Progressive Meshes are a technique in computer graphics used for the simplification and optimization of polygonal models, particularly for applications like 3D modeling, visualization, and real-time rendering. This approach was introduced in the late 1990s by Hugues Hoppe as a method to represent complex 3D models with varying levels of detail (LOD).

History and Development

The concept of Progressive Meshes was first detailed in a seminal paper by Hugues Hoppe in 1996 titled "Progressive Meshes" published in the SIGGRAPH proceedings. The motivation behind this technique was to provide a seamless way to adjust the level of detail of a 3D model in real-time, which was particularly useful for applications in video games, virtual reality, and any real-time 3D environment where resources and rendering capabilities might vary.

Mechanism

The core idea of Progressive Meshes involves:

These operations are stored as a sequence of operations (often called a Geometry Compression scheme) that can be applied to reconstruct the model at any level of detail:

Applications

Progressive Meshes have found applications in:

Advantages

Limitations

External Links

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