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generative-adversarial-networks

Generative Adversarial Networks (GANs)

Generative Adversarial Networks, or GANs, are a class of artificial intelligence algorithms introduced by Ian Goodfellow and his colleagues in 2014. GANs consist of two models: a generative model and a discriminative model, which are pitted against each other in a zero-sum game.

History

Components

How They Work

The training process involves the following steps:

  1. The generator creates samples from random noise.
  2. The discriminator receives both real and generated samples and attempts to classify them correctly.
  3. Based on how well the discriminator performs, both models update their weights:
    • If the discriminator correctly identifies a real image, the generator gets no feedback.
    • If the discriminator is fooled by a fake image, the generator is rewarded, and the discriminator's parameters are adjusted to improve its future performance.
    • If the discriminator correctly identifies a fake image, the generator is penalized, encouraging it to produce more realistic images.
  4. This process repeats, refining both models through adversarial training.

Applications

Challenges and Limitations

Further Developments

External Links

See Also

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