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fragment-shaders

Fragment Shaders

Fragment shaders are a type of shader program used in computer graphics to process each pixel or fragment of a rendered image. They are part of the graphics pipeline in both OpenGL and DirectX, where they play a crucial role in determining the final color, depth, and other attributes of each pixel in a scene.

History and Development

The concept of shaders originated with the need for more complex visual effects in video games and real-time graphics. Here's a brief timeline:

Role in Graphics Pipeline

In the graphics pipeline:

Key Features

Implementation

Fragment shaders are typically written in languages like GLSL for OpenGL or HLSL for DirectX. Here's a simple example of what a fragment shader might look like in GLSL:


#version 330 core
out vec4 FragColor;

in vec2 TexCoord;

uniform sampler2D ourTexture;

void main()
{
    FragColor = texture(ourTexture, TexCoord);
}

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