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encapsulation

Encapsulation

Encapsulation is one of the four fundamental principles of Object-Oriented Programming (OOP), along with inheritance, polymorphism, and abstraction. It refers to the bundling of data (attributes) and methods (behaviors) that operate on the data into a single unit or object, and restricting direct access to some of the object's components. This concept ensures that the internal representation, or state, of an object cannot be accessed or modified directly but only through a controlled interface.

History and Development

The term "encapsulation" was first used in the context of software design in the late 1970s and early 1980s as part of the development of Smalltalk, which was one of the first languages to implement OOP principles comprehensively. Encapsulation evolved from earlier programming paradigms where data and functions were often separated, leading to procedural programming, where functions could directly manipulate global data. The shift towards encapsulation was driven by the need for better data protection, modularity, and reusability in software design.

Context and Implementation

In programming languages that support OOP, encapsulation is typically implemented using:

Encapsulation helps in several ways:

Examples in Programming Languages

Different programming languages implement encapsulation differently:

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