PlayStation Move
PlayStation Move is a motion-sensing game controller platform by Sony Interactive Entertainment, designed primarily for the PlayStation 3 and later for the PlayStation 4. Here's a detailed look at its history, features, and context:
History
- Development: The development of PlayStation Move began in 2008, with Sony aiming to provide a more accurate and immersive motion control system compared to existing technology.
- Launch: It was officially unveiled at the Electronic Entertainment Expo 2010 (E3 2010) and was released on September 19, 2010, in North America, with subsequent releases in Europe and Asia.
- Support: Although it was designed for the PS3, support was extended to the PS4 with the PlayStation Camera for additional games and applications.
Features
- Motion Sensing: The Move controller uses a combination of accelerometer, gyroscope, and terrestrial magnetic field sensor to track motion in three dimensions. This is enhanced by the PlayStation Eye camera, which tracks the glowing sphere on the controller for precise positioning.
- Color-Changing Sphere: The controller features a glowing sphere at the top which changes color based on the game's requirements, aiding in tracking and immersion.
- Button Layout: It includes a trigger, action buttons, a PS button, and directional buttons, making it versatile for various game genres.
- Augmented Reality: Some games use the camera to integrate real-world environments into gameplay, enhancing the AR experience.
Context
- Competition: At its release, Move competed with other motion control systems like Nintendo Wii and Kinect by Microsoft. While it aimed to offer more precision, it faced challenges in capturing the same broad market appeal.
- Game Support: Over 100 games supported the Move at launch, including titles like Sports Champions, Heavy Rain, and Killzone 3.
- Legacy: While it did not reach the ubiquity of its competitors, it has left a mark on motion gaming, particularly in the VR space with PlayStation VR, where Move controllers are used for VR interactions.
External Links
Related Topics