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Pixol

Pixol

Pixol is a term coined within the realm of digital art and graphics, particularly in the context of voxel modeling and 3D Graphics. The term "pixol" is derived from combining "pixel" and "voxel," where:

The concept of Pixol was introduced by Pixologic with their software ZBrush, which uses pixols as the fundamental unit of its rendering system. Here's a detailed look at how pixols function within ZBrush:

Definition and Function

A Pixol in ZBrush contains not just color information like a traditional pixel but also depth, orientation, and material information, all in one unit. This allows for:

Historical Context

ZBrush, developed by Pixologic, was first released in 1999. The introduction of Pixol-based rendering was a significant innovation, enabling artists to work with complex models in real-time with an unprecedented level of detail:

Technical Aspects

Pixols are rendered in a way that simulates 3D effects on a 2D canvas. Here are some technical details:

Impact on Digital Art

The introduction of Pixol technology has had several impacts on digital art:

Sources:

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