OpenToonz
OpenToonz is a 2D animation software that was initially developed by DWANGO Co., Ltd., a Japanese company known for its involvement in internet services, mobile gaming, and animation production. The software was originally a proprietary tool used by Studio Ghibli, one of Japan's most renowned animation studios, to create several of its celebrated films.
History
Here's a brief timeline of OpenToonz's development:
- 2016: OpenToonz was released as an open-source software under the GPLv3 license on March 26, 2016. This decision was made to democratize animation tools, making high-quality animation software accessible to a broader audience.
- 2016-2021: Over the years, OpenToonz saw several updates, improvements, and the addition of new features by both DWANGO and the community of developers and animators who contributed to its development.
Features
OpenToonz offers a rich set of features tailored for professional 2D animation:
- Vector and Raster Drawing: Supports both vector and raster drawing tools, allowing for flexibility in animation styles.
- GTS (GTS - Ghibli Tool System): A unique system for creating complex animations with ease, including tools like the "Cleanup" feature which helps convert rough sketches into clean lines.
- Tweening: Automated in-between frames creation to streamline animation production.
- Effects: A comprehensive set of effects like blur, color correction, and special effects like particle systems.
- Integration with Merge: OpenToonz can work seamlessly with Merge, another open-source software for compositing and visual effects, enhancing its capabilities for post-production.
Community and Development
Since going open-source, OpenToonz has developed a vibrant community. The community contributes through:
- Development of plugins and additional tools.
- Translation of the software into different languages.
- Sharing of tutorials, tips, and techniques.
Usage
Despite its professional origins, OpenToonz has been adopted by:
- Amateur animators looking for high-end tools at no cost.
- Students in animation schools and courses.
- Professional studios for parts of their production pipeline, especially those looking to reduce costs.
Sources
Related Topics