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Loop_20Subdivision

Loop Subdivision

Loop Subdivision is a technique used in computer graphics for subdividing polygonal meshes, particularly triangle meshes, to create smoother surfaces. This method was introduced by Charles Loop in his 1987 Ph.D. thesis titled "Subdivision Surfaces." Here are key aspects of Loop Subdivision:

Historical Context

How It Works

Loop Subdivision involves the following steps:

  1. Edge Splitting: Each edge of the original mesh is split, creating new vertices at the midpoint of each edge.
  2. Vertex Placement: New vertices are placed according to a specific set of rules:
    • For vertices of valence n (number of edges meeting at the vertex):
      • New vertex position = (1 - n * w) * old vertex + w * sum of neighbors, where w = 3/16 for n = 3, and w = 3/(8n) otherwise.
    • For vertices on the edge splits:
      • New vertex position = 3/8 * (v1 + v2) + 1/8 * (v3 + v4), where v1, v2 are the vertices at the ends of the edge, and v3, v4 are the adjacent vertices to v1 and v2 respectively.
  3. Mesh Refinement: The process is repeated iteratively, where each new mesh is further subdivided to increase the smoothness.

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