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Local-Illumination

Local Illumination

Local Illumination refers to a rendering technique in computer graphics where light interactions are calculated only for the surfaces directly visible to the viewer, without considering the effects of indirect illumination like global reflections or refractions. This method simplifies the lighting calculations by focusing on how light directly affects the visible surfaces of objects in a scene.

History and Development

The concept of local illumination dates back to the early days of computer graphics. Initially, rendering techniques were developed to simulate basic lighting effects due to computational constraints:

Key Concepts

Local illumination techniques are based on several key principles:

Limitations

While local illumination is computationally less intensive, it has several limitations:

Applications

Local illumination remains widely used in:

External Links

See Also

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