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Global-Illumination

Global Illumination

Global Illumination (GI) refers to a group of algorithms used in Computer Graphics for simulating indirect light, including reflections, refractions, and shadows, to achieve more realistic lighting in rendered scenes. Here's an in-depth look into this topic:

Overview

Global Illumination differs from Local Illumination models, which only calculate direct illumination from light sources to objects. GI techniques attempt to capture the full complexity of light interaction within an environment, including:

History

The concept of Global Illumination can be traced back to:

Methods and Algorithms

Here are some key methods used in Global Illumination:

Challenges and Considerations

Applications

External Links

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