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Bezier

Bezier Curves and Surfaces

Bezier curves and surfaces are fundamental tools in computer graphics, animation, and design, named after Pierre Bézier, an engineer at Renault. Here's a detailed look into these mathematical constructs:

History and Development

Pierre Bézier introduced Bézier curves in the 1960s while working on automobile design at Renault. His work was published in 1962, although similar concepts were being developed independently by Paul de Casteljau at Citroën. Bézier's approach was more accessible and became widely adopted in CAD (Computer-Aided Design) systems.

Mathematical Definition

A Bézier curve of degree n is defined by:

The equation for a Bézier curve is:

B(t) = Σ[ (n choose i) * (1-t)^(n-i) * t^i * Pi ]

Where t varies from 0 to 1, and (n choose i) is the binomial coefficient.

Properties

Applications

Bézier Surfaces

Extending from curves, Bézier surfaces are defined by a grid of control points. They are constructed similarly but use tensor product of Bernstein polynomials for both u and v parameters:

S(u, v) = Σ Σ [Bi,n(u) * Bj,m(v) * Pij]

References

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